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Post by Rydia on Aug 17, 2010 21:53:33 GMT -5
Personality - 08.17.10 History - 08.17.10 Skills - 08.25.10 Skills - 08.29.10 Limit Break- 08.31.10 Skills - 09.06.10 Skills - 09.23.10 Skills - 09.30.10 Skills - 10.06.10
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Post by Rydia on Aug 24, 2010 23:54:23 GMT -5
Level Up!Rydia learns Water ( - 10LP) Rydia learns Fire ( - 10LP)[/font] Current Skills: Black Magic[/font] Runic Focus – passive – Increases the damage dealt by all black magic spells by 30% - 0 post cooldown
Fire– active – A basic fire element spell does Adequate damage to a single enemy - 1 post cooldown Thunder– active – A basic thunder element spell, it deals adequate damage to a single enemy- 1 post cooldown Blizzard– active – A basic ice spell that deals an adequate amount of damage to all enemies - 1 post cooldown Water– active – A basic water spell that deals an adequate amount of damage to all enemies - 2 post cooldown
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Post by Oerba Yun Fang on Aug 25, 2010 0:14:08 GMT -5
You have been updated!
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Post by Rydia on Aug 29, 2010 20:48:08 GMT -5
Update!Rydia learns Aero ( - 10LP) Rydia learns Quake ( - 10LP) Rydia learns Thundera( - 20LP) Rydia learns Blizzarda( - 20LP)[/font] Current Skills: Black Magic[/font] Runic Focus – passive – Increases the damage dealt by all black magic spells by 30% - 0 post cooldown
Fire– active – A basic fire element spell does Adequate damage to a single enemy - 1 post cooldown Thunder– active – A basic thunder element spell, it deals adequate damage to a single enemy- 1 post cooldown Thundera– active – A stronger thunder element spell, it deals moderate damage to a single enemy and adequate damage to surrounding enemies - 2 post cooldown Blizzard– active – A basic ice spell that deals an adequate amount of damage to all enemies - 1 post cooldown Blizzarda– active – A stronger spell, this deals moderate Ice damage to all enemies - 2 post cooldown Water– active – A basic water spell that deals an adequate amount of damage to all enemies - 2 post cooldown Aero– active – A basic wind spell that deals an adequate amount of damage to all enemies - 3 post cooldown Quake– active – An earth element spell that deals moderate damage to a single enemy, and adequate to enemies within 10 feet of the target - 2 post cooldown
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Post by Rydia on Aug 31, 2010 0:10:41 GMT -5
Limit Update! Rydia's limitbreak is now Pig instead of Lady of the Mist. [/font]
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Post by Rydia on Sept 6, 2010 23:48:46 GMT -5
Level Up!Rydia learns Blizzaga ( - 35LP) Rydia learns Thundaga( - 35LP)[/font] Current Skills: Black Magic[/font] Runic Focus – passive – Increases the damage dealt by all black magic spells by 30% - 0 post cooldown
Fire– active – A basic fire element spell does Adequate damage to a single enemy - 1 post cooldown Thunder– active – A basic thunder element spell, it deals adequate damage to a single enemy- 1 post cooldown Thundera– active – A stronger thunder element spell, it deals moderate damage to a single enemy and adequate damage to surrounding enemies - 2 post cooldown Thundaga– active – A strong spell that does significant damage to a single target and does moderate damage to surrounding enemies - 4 post cooldown Blizzard– active – A basic ice spell that deals an adequate amount of damage to all enemies - 1 post cooldown Blizzarda– active – A stronger spell, this deals moderate Ice damage to all enemies - 2 post cooldown Blizzaga– active – A very strong spell that does significant damage to all enemies - 4 post cooldown Water– active – A basic water spell that deals an adequate amount of damage to all enemies - 2 post cooldown Aero– active – A basic wind spell that deals an adequate amount of damage to all enemies - 3 post cooldown Quake– active – An earth element spell that deals moderate damage to a single enemy, and adequate to enemies within 10 feet of the target - 2 post cooldown
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Post by Cid Raines on Sept 17, 2010 14:50:31 GMT -5
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Post by Rydia on Sept 23, 2010 19:27:59 GMT -5
Level Up!Rydia learns Watera( - 20LP) Rydia learns Aeroa ( - 20LP) Rydia learns Quaka ( - 20LP)[/font] Current Skills: Black Magic[/font] Runic Focus – passive – Increases the damage dealt by all black magic spells by 30% - 0 post cooldown
Fire– active – A basic fire element spell does Adequate damage to a single enemy - 1 post cooldown Thunder– active – A basic thunder element spell, it deals adequate damage to a single enemy- 1 post cooldown Thundera– active – A stronger thunder element spell, it deals moderate damage to a single enemy and adequate damage to surrounding enemies - 2 post cooldown Thundaga– active – A strong spell that does significant damage to a single target and does moderate damage to surrounding enemies - 4 post cooldown Blizzard– active – A basic ice spell that deals an adequate amount of damage to all enemies - 1 post cooldown Blizzarda– active – A stronger spell, this deals moderate Ice damage to all enemies - 2 post cooldown Blizzaga– active – A very strong spell that does significant damage to all enemies - 4 post cooldown Water– active – A basic water spell that deals an adequate amount of damage to all enemies - 1 post cooldown Watera– active – A stronger form of Water, this spell does moderate damage to a single target - 2 post cooldown Aero– active – A basic wind spell that deals an adequate amount of damage to all enemies - 1 post cooldown Aeroa– active – A stronger spell, this deals moderate Wind damage to all enemies - 2 post cooldown Quake– active – An earth element spell that deals moderate damage to a single enemy, and adequate to enemies within 10 feet of the target - 1 post cooldown Quaka– active – A stronger spell, this deals moderate Earth damage to all enemies - 2 post cooldown
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Post by Cid Raines on Sept 24, 2010 12:17:02 GMT -5
sorry about this, but you won't be able to get spark, seeing as arcane magick can only be obtained at level seven and above, and that is 150+ posts. i've added the black magick, but if you want to add more magick instead of spark, just tell me here. (:
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Post by Rydia on Sept 30, 2010 0:43:20 GMT -5
Level Up!Rydia learns Stop( - 35LP) Rydia learns Haste ( - 20LP) Rydia learns Quakga ( - 35LP)[/font] Current Skills: Black Magic[/font] Runic Focus – passive – Increases the damage dealt by all black magic spells by 30% - 0 post cooldown
Fire– active – A basic fire element spell does Adequate damage to a single enemy - 1 post cooldown Thunder– active – A basic thunder element spell, it deals adequate damage to a single enemy- 1 post cooldown Thundera– active – A stronger thunder element spell, it deals moderate damage to a single enemy and adequate damage to surrounding enemies - 2 post cooldown Thundaga– active – A strong spell that does significant damage to a single target and does moderate damage to surrounding enemies - 4 post cooldown Blizzard– active – A basic ice spell that deals an adequate amount of damage to all enemies - 1 post cooldown Blizzarda– active – A stronger spell, this deals moderate Ice damage to all enemies - 2 post cooldown Blizzaga– active – A very strong spell that does significant damage to all enemies - 4 post cooldown Water– active – A basic water spell that deals an adequate amount of damage to all enemies - 1 post cooldown Watera– active – A stronger form of Water, this spell does moderate damage to a single target - 2 post cooldown Aero– active – A basic wind spell that deals an adequate amount of damage to all enemies - 1 post cooldown Aeroa– active – A stronger spell, this deals moderate Wind damage to all enemies - 2 post cooldown Quake– active – An earth element spell that deals moderate damage to a single enemy, and adequate to enemies within 10 feet of the target - 1 post cooldown Quaka– active – A stronger spell, this deals moderate Earth damage to all enemies - 2 post cooldown Quakga– active – An earth spell that deals significant damage to a single target and follows up with a moderate amount of damage to all enemies in the fight - 4 post cooldown Time Magic[/font] Haste – active– A simple spell that increases the attack speed of a single allied target, allowing for two actions every second turn, lasts 4 posts Stop – active– Immobilizes the target and inflicts the Stop aliment upon a single enemy for the duration of one turn. – 4 post cooldown
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Post by Cid Raines on Sept 30, 2010 9:48:38 GMT -5
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Post by Rydia on Oct 6, 2010 13:59:11 GMT -5
Update!Rydia learns Undo( - 35LP) Rydia learns Slow ( - 20LP)[/font] Current Skills: Black Magic[/font] Runic Focus – passive – Increases the damage dealt by all black magic spells by 30% - 0 post cooldown
Fire– active – A basic fire element spell does Adequate damage to a single enemy - 1 post cooldown Thunder– active – A basic thunder element spell, it deals adequate damage to a single enemy- 1 post cooldown Thundera– active – A stronger thunder element spell, it deals moderate damage to a single enemy and adequate damage to surrounding enemies - 2 post cooldown Thundaga– active – A strong spell that does significant damage to a single target and does moderate damage to surrounding enemies - 4 post cooldown Blizzard– active – A basic ice spell that deals an adequate amount of damage to all enemies - 1 post cooldown Blizzarda– active – A stronger spell, this deals moderate Ice damage to all enemies - 2 post cooldown Blizzaga– active – A very strong spell that does significant damage to all enemies - 4 post cooldown Water– active – A basic water spell that deals an adequate amount of damage to all enemies - 1 post cooldown Watera– active – A stronger form of Water, this spell does moderate damage to a single target - 2 post cooldown Aero– active – A basic wind spell that deals an adequate amount of damage to all enemies - 1 post cooldown Aeroa– active – A stronger spell, this deals moderate Wind damage to all enemies - 2 post cooldown Quake– active – An earth element spell that deals moderate damage to a single enemy, and adequate to enemies within 10 feet of the target - 1 post cooldown Quaka– active – A stronger spell, this deals moderate Earth damage to all enemies - 2 post cooldown Quakga– active – An earth spell that deals significant damage to a single target and follows up with a moderate amount of damage to all enemies in the fight - 4 post cooldown Time Magic[/font] Haste – active– A simple spell that increases the attack speed of a single allied target, allowing for two actions every second turn, lasts 4 posts – 2 post cooldown Slow – active– A simple spell that decreases the attack speed of one enemy target, skipping over the alimented individual's second turn, lasts 3 posts. – 2 post cooldown Stop – active– Immobilizes the target and inflicts the Stop aliment upon a single enemy for the duration of one turn. – 4 post cooldown Undo – active– The user distorts time to what it was a turn previous, nullifying all events of the turn. This ability will always be cast at the end of the turn regardless of predetermined initiative. – 5 post cooldown
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Post by Cid Raines on Oct 6, 2010 18:01:36 GMT -5
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