Post by hirotosato on Apr 12, 2011 22:08:35 GMT -5
Name: Hiroto Sato
Race: Hume
Gender: Male
Age: 18
Home World: Gaia (FF IX)
Personal Appearance: Hiroto is a skinny guy, standing at about 5'8" in height. He has black hair, and is noted for his silver eyes. He has several series of scars running up his arms from combat, and has a worn look to him. His features are rigid, and at times look like they are carved from stone. His hair is kept short, clean cut, and usually under his helmet. He has regular sized muscles, and his shoulders are wider than his body in proportions.
Personality: Hiroto is a gentle soul at heart, but knows when to relinquish it under difficult situations. He stands by his morals, which in a sense mirror a knights code. He likes to spend his time exploring or fighting monsters. He doesn't like to waste time, and prefers to keep busy in all aspects of life.
Hiroto can't stand spiders, or anything like them. He does like animals such as dogs and wyverns. He does have a temper, but its on a long fuse. However, once he goes off, he wont stop till he's either tired or knocked out. He prefers to stay by those that he knows, and rarely speaks to others unless they're in need of help. Its against his morals to leave someone behind, even if they've been defeated.
Items: Rope, Net (large), Traveling Packs, Water, various foods.
History: Hiroto grew up in Lindblum, in the Industrial district of the city till the age of 9. During his early life, he learned to work with his hands, and was eventually allowed to goto Burmucia. He spent his time in the city helping rebuild after the Kuja incident. While there, he learned about Dragoons, and started to learn more about them. He left the city at the age of 16 as a Dragoon, and was camping in Gizumluke Grotto when Calamity happened. During the events of Calamity, Hiroto tried to get home to Lindblum, only to end up lost. He was knocked out during the merging of the dimensions, and ended up lost with no idea on how to get home. He spent a year looking for it, finding Bermucia, and Alexandria before deciding to see the rest of the new world.
Hiroto as a child was accident prone, and was considered a curse to the workers in Lindblum till he proved useful at doing more delicate work in the mist ran engines. Later on, in Burmucia, he assisted with the rebuilding of the different areas of the city, and focused on the rebuilding of the city defenses. He learned from the fabled Freya Cresent during his time there, and left the city after all the work was done. His journey to Gizamluke Grotto was to explore the caverns to see the moogles that lived there. He is in name a Dragoon, and carries a traditional spear.
Weaponry: Mythril Lance
Stocked Abilities: Jump - Classic Dragoon ability, jumps into the air at high height, and launches spear at foe.
Fire Breath - Breaths fire onto enemies, close quarter attack.
Wyrm Tamer - Convinces wyvern/wyrm/dragons to flee from combat. Minor chance of working if at full health.
Breaking Limit: Dragoon Rain - Jumps into sky, launching volleys (3-9 spears) at foes. The accuracy decreases for the barrage effect of the attack.
Sub-ability: Lighting Rod - Concentrates one spear to be thrown at the base of the enemy, from high up in the sky. Causes a larger lightening bolt to follow and strike that area.
Race: Hume
Gender: Male
Age: 18
Home World: Gaia (FF IX)
Personal Appearance: Hiroto is a skinny guy, standing at about 5'8" in height. He has black hair, and is noted for his silver eyes. He has several series of scars running up his arms from combat, and has a worn look to him. His features are rigid, and at times look like they are carved from stone. His hair is kept short, clean cut, and usually under his helmet. He has regular sized muscles, and his shoulders are wider than his body in proportions.
Personality: Hiroto is a gentle soul at heart, but knows when to relinquish it under difficult situations. He stands by his morals, which in a sense mirror a knights code. He likes to spend his time exploring or fighting monsters. He doesn't like to waste time, and prefers to keep busy in all aspects of life.
Hiroto can't stand spiders, or anything like them. He does like animals such as dogs and wyverns. He does have a temper, but its on a long fuse. However, once he goes off, he wont stop till he's either tired or knocked out. He prefers to stay by those that he knows, and rarely speaks to others unless they're in need of help. Its against his morals to leave someone behind, even if they've been defeated.
Items: Rope, Net (large), Traveling Packs, Water, various foods.
History: Hiroto grew up in Lindblum, in the Industrial district of the city till the age of 9. During his early life, he learned to work with his hands, and was eventually allowed to goto Burmucia. He spent his time in the city helping rebuild after the Kuja incident. While there, he learned about Dragoons, and started to learn more about them. He left the city at the age of 16 as a Dragoon, and was camping in Gizumluke Grotto when Calamity happened. During the events of Calamity, Hiroto tried to get home to Lindblum, only to end up lost. He was knocked out during the merging of the dimensions, and ended up lost with no idea on how to get home. He spent a year looking for it, finding Bermucia, and Alexandria before deciding to see the rest of the new world.
Hiroto as a child was accident prone, and was considered a curse to the workers in Lindblum till he proved useful at doing more delicate work in the mist ran engines. Later on, in Burmucia, he assisted with the rebuilding of the different areas of the city, and focused on the rebuilding of the city defenses. He learned from the fabled Freya Cresent during his time there, and left the city after all the work was done. His journey to Gizamluke Grotto was to explore the caverns to see the moogles that lived there. He is in name a Dragoon, and carries a traditional spear.
Weaponry: Mythril Lance
Stocked Abilities: Jump - Classic Dragoon ability, jumps into the air at high height, and launches spear at foe.
Fire Breath - Breaths fire onto enemies, close quarter attack.
Wyrm Tamer - Convinces wyvern/wyrm/dragons to flee from combat. Minor chance of working if at full health.
Breaking Limit: Dragoon Rain - Jumps into sky, launching volleys (3-9 spears) at foes. The accuracy decreases for the barrage effect of the attack.
Sub-ability: Lighting Rod - Concentrates one spear to be thrown at the base of the enemy, from high up in the sky. Causes a larger lightening bolt to follow and strike that area.