Post by Paine on Aug 7, 2010 22:48:13 GMT -5
"The hardest person to know is yourself."
BASICS
[/font][/center]NAME[/font]
Paine.
RACE
Human.
TITLE[/font]
Enigmatic Warrior
AGE[/font]
Eighteen.
HOME WORLD[/font]
Spira [FFX.][/blockquote]
PERSONAL
[/font][/center]PERSONAL APPEARANCE[/font]
Paine is different in appearance from most women. Her hair is a silvery grey, cut short and slightly spiked at the top, before falling about her face. Choppy in style, the longest lengths barely brush her shoulders. Her eyes are different in coloring as well, a vibrant crimson that can scare many people when first seeing her. Her body is toned and slim from her years of swordsmanship, and her height is just a little above average. At 5ft 6in, she is taller than some women, though hardly intimidating in stature. Her personality makes up for that factor. Her weight is not something Paine would ever give out, so that will perhaps forever remain a mystery. Her choice of clothing is odd as well, full of leather, and even more leather. [Must be hot in all of that.]
Beneath the leather wrap she wears over her chest, is a crimson tube-style top that is held on by crimson straps that run the way down to her black leather leggings. Across her waist are two black belts, accentuating her trim stomach. Another leather belt lays crookedly against her waist, the skull buckle easily seen. Leath shorts go down to her mid-thigh, buckled at the side, and showing skin. Black leggings cover the rest of her legs, and her footwear consists of leather heeled boots that stop halfway up her calves.
Paine.
PERSONALITY[/font]
Paine is a rather calm and collected person. She is level headed and always thinks a situation through with absolute aplomb. She has a cynical type of personality, often only revealing something when it is absolutely. Secrets are something she is good at keeping, and Paine keeps many about herself. She dislikes talking about herself, and when asked a rather personal question, she will go oddly silent and withdraw from any attempts at a conversation. With her cold attitude, many find it hard to befriend her, and tend to avoid her path if they run across her. Paine hardly allows anyone to get close to her, and the only ones who truly know her are the Gullwings, along with Nooj, Baralai, and Gippal.
Paine is a rather blunt and honest person, ready to give a straight answer to most questions given to her. She is not afraid to point out a person's faults, or express her opinion on any given situation. It is her blunt honesty that make many see her as cruel, but she is not. Paine does not like to sugarcoat anything, as the truth is the best way to go, even if it hurts. With her insight and wisdom, Paine is someone to go to when one has a problem, and even though her answer may hurt, it is her honest opinion, and what she thinks is best. As well as her blunt honestly, Paine always enjoys a good fight. A warrior at heart, her skill is as sharp as her tongue, and she is hardly one to take lightly.
Paine, despite her aloof demeanor, can be a fun person to be around. Even with her sardonic sense of humor, she is never afraid to help someone if they truly need it. She is reliable, and one will hardly find a more trustworthy person than herself. Paine is one to always keep a secret, whether it be about herself, or for another person. She also enjoys to tease those who are close to her, often poking fun at the mistake they make, though in a friendly manner, of course. Though Paine is not much of a talker, she can hold a conversation on her own. With those close to her, she is a protective and possessive person. Paine does not take lightly to those who hurt her friends, and will not hesitate to show them exactly why she is feared.
ITEMS[/font]
To Be Added.
HISTORY[/font]
Paine's past is mostly unknown, as she hardly talks about herself, or of what has happened to her in the past. She grew up in Spira, during the time when Sin ran rampant, and she quickly learned to grow up fast, and to rely on only herself. Before the defeat of Sin by Yuna, she would join the Crimson Squad. Making into this elite group, she was assigned as the recorder of Baralai, Nooj, and Gippal. Paine would grow close to each of the men, learning of their past, and what made each of them whom they were. Right before the time of Operation Mi'ihen, Paine would find herself within the Den of Woe, where if they survived, her group would be full members of the Crimson Squad. The pyreflies that swarmed the Den would quickly overwhelm the groups, their sanity lost with the pain of Shuyin, and they would turn their own weapons upon their friends. Gunshots raged through the Den, effectively killing everyone, and bringing these haunted images into Paine's memory for her life. Nooj, Baralai, Gippal, and herself managed to survive and escape, though they were set for execution, as no one was meant to survive this failed mission.
Paine would spend her remaining time with these three men, running on the road, and still recording for them. As she spent more time with each man, Paine would learn how to speak fluent Al Bhed from Gippal. When the four of them decided to separate, Nooj, under the influence of Shuyin, shot all three of them in the back. Injured and feeling betrayed, Paine would lose contact with her three friends, and with a desire to find out what had gone wrong within the Den of Woe, and of why Nooj had betrayed them. Two years later, Paine would get her chance when she joined the Gullwings as a Sphere Hunter. Shortly after Yuna had joined, the Songstress dressphere had been stolen by the Leblanc Syndicate, a rival sphere hunter group. With the dressphere stolen, Leblanc impersonated Yuna, and set up a concert in Luca, where everyone would see the impersonated High Summoner play.
Paine infiltrates the stadium with Rikku, and effectively taking the dressphere back in the end. With this mission completed, Paine and the others return to the Celsius, set to find any more spheres that lay waiting within Spira. The Gullwings would eventually stumble upon a mysterious sphere recording of the ancient machina that was Vegnagun. When returning the sphere back to one of the Factions, the LeBlanc Syndicate would take this chance to board the Celsius and steal another sphere once more. With this situation, the Gullwings must steal three Syndicate uniforms to infiltrate Syndicate headquarters, and steal the sphere right back. During the hunt for the uniforms, the Gullwings will eventually come to the old Djose Temple, now the headquarters of the Machine Faction. As such, The Gullwings would come across Gippal, leader of the Faction. When Paine sees him, she acts as if she had never met him before, even though he does not. She even introduces herself to him as such.
After they had acquired all three uniforms, the Gullwings set off to the LeBlanc Chateau, to steal back their stolen sphere. During the mission, Paine and the others come across one of the Crimson Spheres Paine had recorded. Even as Rikku and Yuna watched, Paine remained silent on the whole thing. Afterward, they all learn the location of Vegnagun, deep beneath the city of Bevelle. It was once again time for another mission for the Gullwings. With the LeBlanc Syndicate tagging along, Paine and the others made their way down into the labyrinth beneath Bevelle. Fighting their way through, and making it to the location where Vegnagun was once held. Instead, the Gullwings come across Baralai, the Praetor of New Yevon, and Dark Bahamut. After defeating the Aeon, the Gullwings returned to the Celsius once more, having more questions than answers as to where and what Vegnagun was.
With the Dark Aeons making an appearance, the Gullwings would soon come to the call of the Besaid, Kilika, and Djose Temples to rid them of the fiends. After the end of the Djose Temple excursion, when Yuna returned from her unexpected fall into the Farplane, Paine was given two more Crimson Spheres from Yuna, who was given the spheres by Gippal and Nooj. When confronted by Yuna about the spheres, Paine finally admitted her painful past, of everything that happened in the Crimson Squad, and the of the death she had seen. Afterward, the Gullwings once again have the task of trying to quell the fighting between the Youth League and New Yevon. To do so, they sought out Tobli to set up a concert for Yuna to perform. As the concert in performed, all of Spira is allowed to see the tragic deaths of Shuyin and Lenne. As Yuna falls to her knees at the end of her song, Paine is there to comfort her shocked friend.
After the concert was over, Paine would at last receive the final Crimson Sphere, from LeBlanc herself. With this in mind, the Gullwings set out for the Den of Woe, where the tragedy had taken place. The pyreflies reacted once more, and Shuyin's hate was apparent once more. There, Paine would finally discover the truth of what had happened those two years ago. After leaving the Den of Woe, Paine was filled with determination to free her friends from Shuyin's influence. Paine now knew that Nooj had been possessed when he had shot them, and now Baralai was possessed by the vengeful spirit. With this, the Gullwings set off for the deepest reaches of the Farplane, where Vegnagun was to be found. Paine would reunite with all three of her friends once more, and with Nooj and Gippal's help, along with the LeBlanc Syndicate, the Gullwings were able to free Baralai and defeat Vegnagun. After, they would finally be able to see the reunited lovers that were Lenne and Shuyin. With Spira at peace once more, Paine was able to spend her time at her leisure. [/blockquote]
ARBITERS
[/font][/center]ARBITER[/font]
N/A.
FOCUS[/font]
N/A.
MARK[/font]
N/A.[/blockquote]
BATTLE
[/font][/center]WEAPONRY[/font]
Deathbringer: A rather scary appearing weapon when first seen. Simple in appearance, and rather dark, Paine uses this blade as her primary weapon. On contact with any physical object, save Paine herself, Deathbringer releases a pulse of telekinetic energy. Against organic objects, it does deal fairly heavy damage, but the real benefit of the ability is that it allows the sword to combat almost any traditional weapon, releasing bursts of telekinetic energy that help to block and parry incoming attacks. Furthermore, Paine can use her sword in this way to knock away obstacles, block projectiles, and slam it into the ground to give her jumps and acrobatics a boost. She can also summon it to her hand in a handy flash of light~!
Cooldown: Three posts.
STOCKED ABILITIES[/font]
PHYSICAL
Active
Launch - Launches the foe into the air and follows up with an attack that does normal damage to an opponent. - 1 post cooldown - 10 LP
Blitz - An attack that does moderate damage to all enemies within five feet of the attacker. - 2 post cooldown -
Passive
Lifesiphon - Every time an attack lands successfully the attacker is healed for 10% of the damage inflicted.
BREAKING LIMIT[/font]
To Be Added.[/blockquote]
FACE CLAIM
[/font][/center][b]Final Fantasy X-2[/b] --- Paine --- [b]Paine[/b]